25 February 2011

Rooftop environment - teaser

I have been quite busy lately as I have recently joined an indie team. This right now has most of my time but I am still working on my own projects every so often.

This is an art test from Blitz - I would like to give this more attention but it's a pretty big scale of a project so progress is slow.

Reference:



Maya:



UDK:

15 February 2011

Mel scripting - open image with Photoshop!

Alright so here's a Mel script I've been working on for the last 24 hours - it took longer than expected!

The main point of this was... I'm lazy :D I wanted to open up the UV Snaphot I just made and I didn't want to open up Windows Explorer and find the image. Instead I wanted to open the image straight from Maya into Photoshop. With Maya 2011's new user interface, you can easily select a sub-folder of the project you're currently working on so this script only benefits Maya 2011 users.

This is my first attempt at UI in Mel and probably the most difficult script I've attempted to far..


if (`window -ex OpenImage`) deleteUI OpenImage; //closes if it's already running

//window
window -wh 300 60 "OpenImage";
columnLayout -columnWidth 300;
rowLayout -columnWidth2 10 60 -numberOfColumns 2;
button -width 90 -label "Select Image..." -c "fileBrowser(\"FileLoc\",\"Open\",\"\",0)";
textField -width 200 FileLocation;
setParent -u;
columnLayout -columnWidth 300;
button -width 292 -label "Launch in Photoshop!" -c "loadPhotoshop();"; //run procedure
showWindow OpenImage; //launches window
//window end

//edits the textbox with the filename selected
global proc FileLoc(string $filename, string $type)
{
textField -e -tx $filename FileLocation;
}

//procedure
global proc loadPhotoshop()
{
//photoshop location - REMEMBER TO CHANGE THIS TO YOUR PHOTOSHOP LOCATION
     string $PhotoshopL = "C:/Program Files (x86)/Adobe/Adobe Photoshop CS3/photoshop.exe"; 
        //photoshop location - REMEMBER TO CHANGE THIS TO YOUR PHOTOSHOP LOCATION
    
     string $FileL = toNativePath(`textField -q -tx FileLocation`); //converts the windows path (\) to Maya paths (/)
     system("start \""+$PhotoshopL+"\" \""+$FileL+"\""); //adds both the photoshop path and file path and launches it via the system 
     deleteUI OpenImage; //closes the UI
}

10 February 2011

Brougham Carriage - finished...

Okay so here is my finished (I say finished...) Brougham carriage! There's a few things I would like to work on but I don't want to spend too much time on each asset as I wouldn't be moving forward. I will definitely come back to this piece when I start a Medieval environment :D

Here's the carriage in the UDK mesh editor view.


Wireframe


UDK Material - I added a candle light effect for the lanterns of the carriage which you can see in the material diagram below.


And here's the 1024x1024 textures used. From left to right, Normal, Diffuse and Specular map.

01 February 2011

Skateboard

This was a piece I completed during my education at Escape Studios. We had to create a high poly asset of our choosing and complete it in Maya within 2 weeks.

I decided to create my skateboard - the graffiti and grip tape were sourced from my actual skateboard and the other textures were created in Photoshop. 






Blitz art test - Rubbish

This was an art test originally from Blitz. This was given to us at Escape Studios to complete in a day. We had to create rubbish that was below 500 triangles with only a diffuse map.

I completed this piece in 2-3 hours. I used vertex colouring as well as vertex alpha for the cellotape which can be seen on one of the cardboard boxes.



I am not very fond of this piece but considering the man hours spent on it, I thought it wouldn't hurt to post it on here.

Photoshop - Concepts

This is a piece I created whilst waiting for my plane to depart last summer. I had an idea of creating a robot infested environment where robots are dominating the human species.

The robot was created in Maya and I used real life pictures for the environment which have Photoshop filters applied to give it a different look.



Another Photoshop piece - this was an idea I got after playing Little Big Planet on the PS3. I thought it would be cool to have a big but small planet... hopefully I will create a scene like this in Maya!

The starfield as well as the planet were created in Photoshop. The Trees, the house and the lake however, were sourced from google.

Updating the blog..

Right, I've decided to use this blog as my main portfolio. I'll be uploading all the complete artwork I have created thus far.